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General Warnings

This campaign is very body horror focused, there are dark themes primarily around the idea of mortality and humanity. Blood, gore, and de-reality abound!

Background

The Fleshmachine was first found overtaking an apartment building in the heart of Denver Coloardo. The day it was found, was the day it was too late. The Fleshmachine is a sprawling network of well.. Flesh and machine. It’s unclear exactly what the Fleshmachine is… An organism? A virus? A supercomputer? That is unclear. But what is clear is that once you come into contact with the machine, you will never be the same. The machine is able to assimilate and fuse together all kinds of organisms, and its expansion has created a new practically alien world. The machine seems to exasperate anomalous activity, machines became sentient, people discovered they had abilities they never had before. Ever since the fleshmachine began, the population has dwindled and American society at large has completely collapsed. People still gather together in small communes, but those are few and far between. The machine has uprooted countless lives and taken many more. But, there is an unlikely group of travelers who may have a good chance at putting the Fleshmachine to rest. Will they succeed? Or fall to the Fleshmachine’s twisted will?

General Campaign Information

This campaign is quite light in the mechanics department, the focus is rather placed on story and character development. The plot is heavily character driven. There was originally going to be more survival mechanics, but those eventually got phased out. This is the first time I have ever Dmed a campaign, so there is still some trial and error with figuring out what's working and what's not. This campaign is very roleplay focused and players and many of the outcomes of the campaign are roleplay dependent.